Operations Arcade。主题:Evidence Garden、Failure Ladder、信息图、Palette Detective、Prep Race、Scenario Switch、State Lock、风格概念。

如何复用

可参考这个示例来设计 Evidence Garden、Failure Ladder、信息图、Palette Detective 工作流、提示词结构、视觉约束和结果检查方式。

了解 Drill 打开 VibeArt

完整提示词

Use case: stylized-concept
Asset type: GPT Image 2 derived play modes board, 3:2 landscape contact sheet
Primary request: Derive six NEW playful, recordable experiments from the "System Stress Tests" use-case board. Do not repeat earlier gallery mechanics such as prompt relay, constraint bingo, regression detective, variant draft arena, scene grammar kit, scale-shift microscope, wardrobe audit, gallery speedrun, drill-path puzzle, material truth table, waveform jam, maintenance triage, claim court, access route remix, director's cut ladder, aging oracle, taste telemetry duel, edge-case hunt, manual maze, price canon kitchen, prop continuity poker, signage babel sprint, figure ladder duel, locked-room remix, rubric arena, lighting DJ, fix-it quest, source stamp, alpha edge, ratio relay, safety sketch, tiny type, deck poker, material guessing, plant doctor, clause boss battle, bookmark dungeon, legibility gauntlet, aging timeline poker, prompt archaeology, QA spot-the-diff, microbrand kit, learning card deck, wayfinding remix, or tabletop quest props.
Overall title: "GPT-IMAGE-2 DERIVED PLAY MODES: OPERATIONS ARCADE".
Panel 1 title: "State Lock" — players generate four process states and score whether the same machine remains structurally identical across time.
Panel 2 title: "Evidence Garden" — teams convert rough nature notes into observation plates, then other players guess which visual claims are certain, partial, or speculative.
Panel 3 title: "Scenario Switch" — policy scenes are remixed by swapping one variable at a time: tone, setting, power dynamic, and outcome, while preserving the rule.
Panel 4 title: "Prep Race" — recipe station cards become a timed sequencing game where players assemble mise en place before a clock token reaches service.
Panel 5 title: "Palette Detective" — players match recolored archive objects to evidence swatches and justify which palette is most plausible.
Panel 6 title: "Failure Ladder" — device condition cards are arranged from normal to severe, with repair tokens and risk markers scored for continuity.
Style/medium: premium tabletop game documentation spread, realistic cards, score mats, tokens, timers, loupes, pencils, small generated-output samples, no real brands.
Composition/framing: six equal panels in a clean 3x2 grid; each panel shows title, components, scoring evidence, and a tiny play record sheet.
Lighting/mood: warm studio tabletop lighting, playful but practical, immediately understandable.
Color palette: neutral table, varied accent colors for each game, crisp black rule text, colorful scoring tokens.
Text constraints: render only the overall title, six panel titles, and simple words "PASS", "RISK", "FIX", "SCORE", "ROUND"; no logos, no watermarks, no copyrighted characters.

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