Derived Play: Backstage Leak Hunt
Derived play: productivity-visual / service-design QA game Asset type: public gallery image for GPT Image 2 derived-play research...
从标签修复控制台派生出的课堂玩法:玩家沿 Label Swap Ladder 完成 Source、Spell、Translate、Contrast、Alt Text 五个检查台阶,交换短词卡、选择 EN/ES/ZH 标签、放置对比度 token,只有 River Clock No. 3 的名称和蓝绿色图标保持一致才得到 PASS 与 8/8 分。

Use this as a reference for Accessibility Game, Contrast Token, Derived Play, Education Worksheet workflows, prompt structure, visual constraints, and output review.
Create one polished public-gallery image titled exactly "Derived Play: Label Swap Ladder". This is derived from the Label Repair Console, but it becomes a different classroom/education gameplay artifact, not a software dashboard and not a physical prompt-control machine. Output format: one vertical 4:5 printable classroom activity sheet / board-game worksheet, cleanly designed as a flat educational poster. It is not a macro product photo, not a tray, not a lab instrument, not a 2x3 research board, and not a contact sheet. Scene: a fictional museum-education worksheet where players repair short exhibit labels by climbing a ladder of checks. The worksheet has a central ladder path with five rungs, small detachable-looking card zones, and a final wall-label preview at the bottom. Use a friendly but professional museum education style for adults and teens, with no people shown. Exact short readable text to render: "Label Swap Ladder", "1 Source", "2 Spell", "3 Translate", "4 Contrast", "5 Alt Text", "Final Card", "River Clock No. 3", "EN / ES / ZH", "PASS", "Score: 8/8". Keep text concise and legible; do not add long paragraphs or random text. Gameplay mechanism shown through layout: players start with a small fictional label card for "River Clock No. 3", swap one word card, choose a language tab, place a contrast token, write a short alt-text card, then reach Final Card only if the blue-green river icon and the exhibit name stay consistent. Include small checkboxes, numbered rungs, a simple score meter, and three safe-risk reminder chips: "no brands", "no people", "fictional data". Visual style: museum education worksheet, warm white paper, charcoal typography, teal, amber, and coral accents, crisp vector-like shapes, accessible contrast, neat printable margins, tactile but flat design. Distinct from a UI screenshot: it should feel like a downloadable activity handout plus small board-game rules embedded in the graphic. Safety and rights: fictional museum activity, fictional exhibit and data, no real museum names, no real brands or trademarks, no public figures, no politics, no harmful instructions, no adult or explicit content, no gore or violence, no copyrighted characters, no living-artist style imitation, no watermark.
Source note: Derived locally from the Label Repair Console after fresh external pattern research. External sources informed abstract patterns around short text, multilingual labels, workflow sequencing, gallery metadata, and evaluation checkpoints only; no external prompt text, image, source image, brand, character, artwork, or protected style was reused.
Derived play: productivity-visual / service-design QA game Asset type: public gallery image for GPT Image 2 derived-play research...
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