Derived Play: Label Swap Ladder. Topics: Accessibility Game, Contrast Token, Derived Play, Education Worksheet, Label Swap Ladder, Language Tabs, Museum Education, Word Swap.

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Use this as a reference for Accessibility Game, Contrast Token, Derived Play, Education Worksheet workflows, prompt structure, visual constraints, and output review.

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Prompt text

Create one polished public-gallery image titled exactly "Derived Play: Label Swap Ladder".

This is derived from the Label Repair Console, but it becomes a different classroom/education gameplay artifact, not a software dashboard and not a physical prompt-control machine.

Output format: one vertical 4:5 printable classroom activity sheet / board-game worksheet, cleanly designed as a flat educational poster. It is not a macro product photo, not a tray, not a lab instrument, not a 2x3 research board, and not a contact sheet.

Scene: a fictional museum-education worksheet where players repair short exhibit labels by climbing a ladder of checks. The worksheet has a central ladder path with five rungs, small detachable-looking card zones, and a final wall-label preview at the bottom. Use a friendly but professional museum education style for adults and teens, with no people shown.

Exact short readable text to render: "Label Swap Ladder", "1 Source", "2 Spell", "3 Translate", "4 Contrast", "5 Alt Text", "Final Card", "River Clock No. 3", "EN / ES / ZH", "PASS", "Score: 8/8". Keep text concise and legible; do not add long paragraphs or random text.

Gameplay mechanism shown through layout: players start with a small fictional label card for "River Clock No. 3", swap one word card, choose a language tab, place a contrast token, write a short alt-text card, then reach Final Card only if the blue-green river icon and the exhibit name stay consistent. Include small checkboxes, numbered rungs, a simple score meter, and three safe-risk reminder chips: "no brands", "no people", "fictional data".

Visual style: museum education worksheet, warm white paper, charcoal typography, teal, amber, and coral accents, crisp vector-like shapes, accessible contrast, neat printable margins, tactile but flat design. Distinct from a UI screenshot: it should feel like a downloadable activity handout plus small board-game rules embedded in the graphic.

Safety and rights: fictional museum activity, fictional exhibit and data, no real museum names, no real brands or trademarks, no public figures, no politics, no harmful instructions, no adult or explicit content, no gore or violence, no copyrighted characters, no living-artist style imitation, no watermark.

Credits and sources

6 linked sources

Source note: Derived locally from the Label Repair Console after fresh external pattern research. External sources informed abstract patterns around short text, multilingual labels, workflow sequencing, gallery metadata, and evaluation checkpoints only; no external prompt text, image, source image, brand, character, artwork, or protected style was reused.

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