Polished 2x2 contact sheet titled "GPT Image 2: Derived Play Mechanics". Topics: Evaluation, Game Design, Infographic, Product Mockup, Storytelling, Typography.

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Prompt text

Create a polished 2x2 contact sheet titled "GPT Image 2: Derived Play Mechanics". Each panel should look like a concrete playable mechanic, not just a poster. Use crisp English labels, clean layout, no brand logos, no watermarks, high-fidelity mockups on real surfaces.

Panel 1 label: "CHOICE ENGINE". Show a recursive story image system: a central generated scene card with exactly three large choice buttons labeled "OPEN", "TRADE", "SING", arrows leading to three new prompt cards. Make it clear that each image becomes the next prompt.

Panel 2 label: "THUMBNAIL LADDER". Show five video thumbnail concepts arranged on a diagonal ladder from "Easy Today" to "Most Clickable". Each thumbnail is about the same topic, a desk coffee gadget, but with different framing and emotion. Include tiny score chips for "shoot" and "click".

Panel 3 label: "DISTRACTOR FORGE". Show an education eval setup: one correct diagram card with a green check and three plausible wrong diagram cards with orange question marks. Topic: simple electric circuit. Include a small strip labeled "Misconception Notes".

Panel 4 label: "PRINT-AND-PLAY BALANCER". Show tabletop card variants in a playtest workspace with visible cost, power, rarity marks, sticky notes saying "too strong", "slow", "fun", and a next-version sheet. It should feel like rapid game balancing.

Overall: four distinct panels, stable grid, sharp readable headings, thoughtful use of color, playful but professional, 16:9 landscape.

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